I think things will work out. Have a few more images
Saturday, February 23, 2013
Friday, February 15, 2013
2/15/2013 annoyed and sick again
Well I would be annoyed if I wasn't sick with this evil cold. A cold foot from hell that crushes my brain, drains salt from my eyes and has ignited my nose in a stinging discomfort.
No I'm not annoyed.. not any longer. I was annoyed Thursday. I admit that without defending it. I was annoyed by the continued pressing of a singular idea from the class. "You cannot do this."
I cannot create a journey. Should I instead create a singular scene?
Should the scene be heavy with the dialog I so desperately want it to be? I could do that.
Shall I also wrap it in abstraction? have movements and additions that make no reasonable defense as to their importance? I could do that.
But will I feel like I will have locked myself to creating this?
http://www.youtube.com/watch?v=yqd3XtX23l8
Ignore the dialog. I have visuals that have been inspiring appreciation. Paintings with a texture and gravity that has captured something grand. I should focus on those instead. I could do that.
Perhaps I can give them a little bit of an animated push instead. I planned on letting my clouds live and spark with a little energy.
But will I feel like I have locked myself into creating this?
http://www.effectgames.com/demos/canvascycle/
Perhaps I should avoid animating events. Perhaps I should freeze my work into a wall of frames. Or I should enshrine my progress within a book. An idea I had near the end of a semester past once entertained. Some believe that turning the pages of a book bring about the same connection and discovery as a game as simple as mine.. So I could do that...
But I cannot do that. I cannot yet yield to the challenge before me. I appreciate my peer's sound and reasonable advice. I don't doubt their sincerity in wishing me success in my work. But I cannot Back away from my goal yet. These other doors won't close until the eve is upon me. And I walk a hallway that still has such doors branching off from it. The hall becomes shorter as I continue to walk forward. But I have not reached the end yet. I'm more focused than ever. I'm even happy I've got a crowd who I can shock and wow when I pull off the impossible vision....but it must be a dream. I'm too much a cynic these days to not believe things will go sour.
Its a funny thing but I feel like I should add this now. There is such a strange feeling within this studio. These works are clearly our own. And yet I see more often than not a disagreement in what is to be done with a piece. How many times have a reached out and asked another "is there something I can do to help?" does it outnumber the times I have said "I don't think you should do that?"
I say this because we really tore into the pieces and ideas presented to us Thursday. We did not ask Ellen if we could have helped make her work come to fruition. Instead we demanded and dictated and forced Ellen to bend her ideals to our view. I have not felt so guilty before in a critique and yet I know that I have in all likely hood done similar dictations in the past.
I don't know.. I got annoyed Thursday when it happened to me. So I'm not some innocent party when I contributed to the same feelings Ellen may have felt.
They are right. I cannot do what I've outlined this week to others. It is not reasonable given my engagements, illness and abilities. I should cut my losses....I don't want this post to end the way it does but....................................................................grade be damned. Emotion be damned. I just hate the way this week has turned out. Here is to a better week to come. I have work to do so excuse me. I cannot compose any more thoughts about this now.
No I'm not annoyed.. not any longer. I was annoyed Thursday. I admit that without defending it. I was annoyed by the continued pressing of a singular idea from the class. "You cannot do this."
I cannot create a journey. Should I instead create a singular scene?
Should the scene be heavy with the dialog I so desperately want it to be? I could do that.
Shall I also wrap it in abstraction? have movements and additions that make no reasonable defense as to their importance? I could do that.
But will I feel like I will have locked myself to creating this?
http://www.youtube.com/watch?v=yqd3XtX23l8
Ignore the dialog. I have visuals that have been inspiring appreciation. Paintings with a texture and gravity that has captured something grand. I should focus on those instead. I could do that.
Perhaps I can give them a little bit of an animated push instead. I planned on letting my clouds live and spark with a little energy.
But will I feel like I have locked myself into creating this?
http://www.effectgames.com/demos/canvascycle/
Perhaps I should avoid animating events. Perhaps I should freeze my work into a wall of frames. Or I should enshrine my progress within a book. An idea I had near the end of a semester past once entertained. Some believe that turning the pages of a book bring about the same connection and discovery as a game as simple as mine.. So I could do that...
But I cannot do that. I cannot yet yield to the challenge before me. I appreciate my peer's sound and reasonable advice. I don't doubt their sincerity in wishing me success in my work. But I cannot Back away from my goal yet. These other doors won't close until the eve is upon me. And I walk a hallway that still has such doors branching off from it. The hall becomes shorter as I continue to walk forward. But I have not reached the end yet. I'm more focused than ever. I'm even happy I've got a crowd who I can shock and wow when I pull off the impossible vision....but it must be a dream. I'm too much a cynic these days to not believe things will go sour.
Its a funny thing but I feel like I should add this now. There is such a strange feeling within this studio. These works are clearly our own. And yet I see more often than not a disagreement in what is to be done with a piece. How many times have a reached out and asked another "is there something I can do to help?" does it outnumber the times I have said "I don't think you should do that?"
I say this because we really tore into the pieces and ideas presented to us Thursday. We did not ask Ellen if we could have helped make her work come to fruition. Instead we demanded and dictated and forced Ellen to bend her ideals to our view. I have not felt so guilty before in a critique and yet I know that I have in all likely hood done similar dictations in the past.
I don't know.. I got annoyed Thursday when it happened to me. So I'm not some innocent party when I contributed to the same feelings Ellen may have felt.
They are right. I cannot do what I've outlined this week to others. It is not reasonable given my engagements, illness and abilities. I should cut my losses....I don't want this post to end the way it does but....................................................................grade be damned. Emotion be damned. I just hate the way this week has turned out. Here is to a better week to come. I have work to do so excuse me. I cannot compose any more thoughts about this now.
Saturday, February 9, 2013
2/9/2013 bad time for a sick day
So yeah...Basically lost Friday to illness. And of course I'm only able
to make this post is because I was woken up by a nightmare about it. So
apparently I have incredible alarms hidden within my subconscious.
so I've got my background clouds for the sky boat. Got my area where the boat will drop the player.




Got what might one day soon turn into a hive city.
Some images that currently look like these two.
And I've got my final postcard image. The faces don't look too bad. could be better but are not the worst.
The other thing is that this pixel art stuff is now about
90% of what I'm working on these days. Can't escape it
cause I'm crafting idea images for my other video game
projects. I figured I might as well toss those on here just to share them. I notice that my rough stuff is gonna need a lot of cleaning before I think it's ready for the final games. But it's been fun. I get a muted palette for my IP project due to the nature of the stories tone. Then I balanced it subconsciously by tossing some vibrant stuff into these concepts... gonna need to think about bringing some of that color back for the next batch.
Oh plan for Tuesday- storyboard of the game is a given. Would love to have a live reading of some of the scenes as well. Might provide the needed context for what is happening on top of the environments.
so I've got my background clouds for the sky boat. Got my area where the boat will drop the player.

Got what might one day soon turn into a hive city.
Some images that currently look like these two.
And I've got my final postcard image. The faces don't look too bad. could be better but are not the worst.
The other thing is that this pixel art stuff is now about
90% of what I'm working on these days. Can't escape it
cause I'm crafting idea images for my other video game
projects. I figured I might as well toss those on here just to share them. I notice that my rough stuff is gonna need a lot of cleaning before I think it's ready for the final games. But it's been fun. I get a muted palette for my IP project due to the nature of the stories tone. Then I balanced it subconsciously by tossing some vibrant stuff into these concepts... gonna need to think about bringing some of that color back for the next batch.
Oh plan for Tuesday- storyboard of the game is a given. Would love to have a live reading of some of the scenes as well. Might provide the needed context for what is happening on top of the environments.
Friday, February 1, 2013
2/1/2013 Pixel art
The last image here is the really interesting environment. I'm wondering where the character will stand but it also gives me a lot of ideas for the area. One thing I need to sort out is the color palette of the journey. black and white is fun (all these pieces started as such so I could build the forms 1st) I'm just worried that the player would fall into the tones of the scene because I can't change the personal lighting on his sprites. (3d games do have some advantages when it comes to this sort of thing) Anyways these are fun. I might talk about why pixels are great next time. But for now I'm just gonna show these.
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