Time table
I…didn’t really keep track of minutes spent. So with that
said. I spent maybe 7 hours researching and going through engine/code tutorials
so I knew if I could be comfortable using the renpy engine. 1 hour spent
tempting a few friends into lending their skills and ideas to the project. And the
rest of my time having philosophy debates in my head about various game
mechanics, story beats, visual moments and goals…All of which I have not
written down… so recapping
7 hours learning a new system/researching various topics.
1 hour recruitment and idea brainstorm
??? (far more than 4) hours spent dreaming and self debate.
Yeah this isn’t a great blog post. Would really like to sit down
and explain my points better but since this post is already late…yeah..
The major accomplishment of this week was picking and using
the RenPy engine. A deceptively strong tool for making the game I want to make.
I picked it because after playing several games made with the tool I knew it
could handle my ideas for the project. The other great thing about this engine
is that programming will be mostly painless. I don’t have a programmers
mindset. Something that in the past has made me wary on taking on these types
of projects. But RenPy has solved this with its use of python and being backed
up with simple to understand tutorials.
In the future I will…Make better blog posts. Honestly I
dislike having to force all three of these elements together. It makes me write
stagnate pieces of writing and honestly…not all three of these things are of equal
value to the writer or the reader. Later I will want to go in depth discussing
certain inspirations and having to lead it with hours spent on X Y and Zed will
only detract. Anyways because I’m already just planning the better blog post
now and no longer care about this one…I present the bullet points
.better blog post
.a working draft of the story
.a working alpha of the game
(me thinks he doth protest too much)
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