Friday, September 14, 2012

Friday the 14th: Growing pains



Time table
I…didn’t really keep track of minutes spent. So with that said. I spent maybe 7 hours researching and going through engine/code tutorials so I knew if I could be comfortable using the renpy engine. 1 hour spent tempting a few friends into lending their skills and ideas to the project. And the rest of my time having philosophy debates in my head about various game mechanics, story beats, visual moments and goals…All of which I have not written down… so recapping

7 hours learning a new system/researching various topics.
1 hour recruitment and idea brainstorm
??? (far more than 4) hours spent dreaming and self debate.

Yeah this isn’t a great blog post. Would really like to sit down and explain my points better but since this post is already late…yeah..
The major accomplishment of this week was picking and using the RenPy engine. A deceptively strong tool for making the game I want to make. I picked it because after playing several games made with the tool I knew it could handle my ideas for the project. The other great thing about this engine is that programming will be mostly painless. I don’t have a programmers mindset. Something that in the past has made me wary on taking on these types of projects. But RenPy has solved this with its use of python and being backed up with simple to understand tutorials.
In the future I will…Make better blog posts. Honestly I dislike having to force all three of these elements together. It makes me write stagnate pieces of writing and honestly…not all three of these things are of equal value to the writer or the reader. Later I will want to go in depth discussing certain inspirations and having to lead it with hours spent on X Y and Zed will only detract. Anyways because I’m already just planning the better blog post now and no longer care about this one…I present the bullet points

.better blog post
.a working draft of the story
.a working alpha of the game

(me thinks he doth protest too much)

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